Processing

[gallery] Shellgame 01. (processing)

Processing v3 From Vim

Since the update to Processing includes a bunch of crazy new stuff I’ve updated my slug for Vim that fires off the currently active sketch. From ~/.vimrc autocmd Filetype java nnoremap <F5> :w<CR> :!cd %:p:h && processing-java --sketch=$PWD/ --run <CR> % The output …

[gallery] Processing: Life 06 (Animation.)

[gallery] Generative Art in Processing: Life (Set 5)

[gallery] Generative Art in Processing: Life (Set 4)

[gallery] Generative Art in Processing: Life (Set 3)

Generative Art in Processing: Life (Set 2)

[gallery] Generative Art in Processing: Life (Set 1)

[gallery] Bedlam Update 20140311a More landscape exploration. It’s amazing how quickly I can put to use all the preamble work I did over the summer with perlin generation. I played around with box noise (diamond maps) but honestly the results just weren’t that spectacularly different …

[gallery] Bedlam Update 2014030902 I’ve reduced the workflow in Enki to taking raw images as input for the various height-maps and other informative structures required for initializing a world build. This made a lot more sense than trying to constantly generate procedural content at the …

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