Mutiny

The thing about the 48 hour game contest is that you only have 48 hours.

I’d just like to state for the record that danger dice were the worst possible idea anyone ever came up with. The words we got are the two most non-gameable words in the history of human history. #indiespeedrun2013

[gallery] @natalieuo didn’t use Gridus but it is still a really nice looking drawing.

Tug: A Space Trucker's …

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[gallery] robuuuu: POP! A little gif demonstrating what happens when you stuff an enemy full of bits in our game AteBit. The majority of the enemies in the game are of a single type, that grow and evolve as they consume bits. More on that in a followup post.

I made a game. It got featured on FedoraGamer’s youtube channel. You should buy it now for Mac or PC (Source: https://www.

[gallery] A little Sunday morning game development update! AteBit is coming along nicely. We’ve finished the principle level design for the first segment of the game (Geoff Rocks!) I worked on revising the main menu this morning to make it really pop! Let me know what you think. The next big …

Check out the latest update for the new Mutiny game: AteBit on Youtube! In AteBit you play a self-aware chunk of computer memory. Having recently “discovered yourself” your mission is to travel through a massive computer system gathering as much free memory as you can (bits) so that you …

[gallery] In addition to the side-scrolling gameplay in AteBit you also interact with the master program screen. This over world map allows you to visit levels you’ve already completed in addition to selecting your next challenge. While this would be fun-enough, we’re taking things a …

[gallery] In AteBit you play an anthropomorphized “byte.” Having recently become self-aware, you navigate various systems, using a standard D-Pad style interface and jumping. Along the way you’ll meet enemies in the form of small subroutines that are just as hungry for more bits as …