Mutiny

[gallery] A little Sunday morning game development update! AteBit is coming along nicely. We’ve finished the principle level design for the first segment of the game (Geoff Rocks!) I worked on revising the main menu this morning to make it really pop! Let me know what you think. The next big …

Check out the latest update for the new Mutiny game: AteBit on Youtube! In AteBit you play a self-aware chunk of computer memory. Having recently “discovered yourself” your mission is to travel through a massive computer system gathering as much free memory as you can (bits) so that you …

[gallery] In addition to the side-scrolling gameplay in AteBit you also interact with the master program screen. This over world map allows you to visit levels you’ve already completed in addition to selecting your next challenge. While this would be fun-enough, we’re taking things a …

[gallery] In AteBit you play an anthropomorphized “byte.” Having recently become self-aware, you navigate various systems, using a standard D-Pad style interface and jumping. Along the way you’ll meet enemies in the form of small subroutines that are just as hungry for more bits as …

[gallery] Mutiny has a new game coming very soon. This time we are focusing on making a game for mobile devices in a space that we all felt was kind of underserved. AteBit is a 2d platformer with some conventions built in that make it perfect for playing on the iPhone. While you still need quick …

[gallery] I’ve successfully completed my LD48 #27 entry. If you’re interested in checking it out (I think it’s pretty cool) you can find it at the Ludum Dare Site I need to remember next time I do a compo like this that you really can’t take time to work on subtle stuff. You …

Calling all graphic designers and artists. I am currently developing a new application for the Mac that I think will be a really fantastic addition to your toolbox. I would like to get 5-10 people on board to beta-test the application. Testers will have access to advance builds, be able to submit …

mutinygames: Youtube Game Reviewer FedoraG4mer was kind enough to feature Tug on his “Is it Fun?” series. Head on over and watch the video to see his first impressions of our game and then go buy a copy from Desura or Mac App Store - Only $2 right now! (Source: https://www.

Check out the (Let’s Play) video for my game Tug from Eagleye Gaming! (Source: https://www.

[gallery] Gridus 1.3 was just sent to the Mac App Store for approval. Cool new features incoming!

Working with App …

Writing process automation software on the Mac has been something I’ve always been interested in. Basically you set up a working folder somewhere that you drop files in to and then your application does a bunch of crazy stuff to the file along a specific workflow chain. Recently I had the …

[gallery] AMIRITE?

Call for Translators

Howdy folks. Some of you might not know that I’ve created an application for the Mac called Gridus. It’s been on sale for a couple of months and we’re seeing regular (if not a bit low) sales figures all over the planet. Gridus is a perspective grid drawing tool. One of the things …

[gallery] Been busy today working on super-secret feature for Gridus. (Shhh..)

EGO: So Tom, what did you do for Father’s Day? ID: Completely rewrote Gridus

[gallery] mutinygames: Mutiny Development: Week 6 This week we’ve completed a ton of work on the world generation and our art assets - future posts of art to come! We’ve also added one of the most important game elements, the fundamental functionality for our Day and Night phases (Day pictured …

Hello new Followers! I wanted to take a moment and tell you all how humbled I am that you’d think my work even remotely interesting enough that you’d want it on your dashboard. Thank you! If you aren’t already aware, I am a member of Mutiny, LLC. We make games and software for all …

[gallery] It’s really happening!