Mutiny

In an amazing turn of events I got an especially fantastic email yesterday. After almost two years in the queue, Tug: A Space Truckers Odyssey has finally been Greenlit!! Link to Steam Greenlight Page for TUG: A Space Trucker’s Odyssey We’ll be updating the Mutiny blog with more …

IndieGames.com Super …

IndieGames.com Super Galaxy Squadron is a modern SHMUP that’s heavy on the retroYou know we sell a SHMUP too right?

[gallery] mutinygames turned 2 today!

Conditional migrations in …

I’m running SequelizeJS as my ORM for Enki. Recently I wanted to add a location field to tasks so users could “geolocate” the work items they were adding in world space. Click on a task and Sextant will zoom you to that point on the map where the work needs to be done. All you need …

Working with Asynchronous …

We’re building a fairly large framework of components for our new game Bedlam. As part of these web services contracts we need to be able to very rapidly fire off commands to the server to persist data, fetch status updates for user collision detection and a bunch of other stuff. We are using …

[gallery] Bedlam Update 20140311a More landscape exploration. It’s amazing how quickly I can put to use all the preamble work I did over the summer with perlin generation. I played around with box noise (diamond maps) but honestly the results just weren’t that spectacularly different …

Bedlam Update 20140309

You can now paint textures and have them persisted in the database! A button on the main gui “Test Function” allows you to push your texture changes for the currently visible chunk up to the server. This sort of manual thing is not at all what I’m hoping to implement but there are …

[gallery] Bedlam now supports auto-tiling texture projection painting! Load up a chunk of the world data and switch to the paint tool; click away! It just figures out what shapes need to go where so it feels very natural when you’re plopping down clumps of grass and hunks of rock. Very cool …

[gallery] In a surprising turn of events we decided to start streaming data from the Enki server into our chunk renderer. The result is above which, I realize looks an awful lot like the earlier mesh data, but I can assure you it’s not. Pretty soon we’re going to be working on data …

[gallery] Works on PC. Can you tell?