Marketing

Titanfall "Really Tough" …

Titanfall “Really Tough” to Market, Says RespawnI think it’s really obvious what Respawn should be doing right now. Put copies of Titanfall in the hands of every professional gaming team on the planet and pay them all to Twitch matches until launch. That ought to do it (as long as the …

[gallery] Everyone likes games right? What if you could win access to games that you’d otherwise have to pay for on Steam/Humble Store etc simply by signing up for a really low-frequency (not sent very often) newsletter about indie games and other indie software? theLEAK is exactly that kind …

Is this thing on?

The other day I got into a conversation on [the twitter] with the developer of the awesome looking (and quickly developing) Vox. I’m about done with sandbox games personally but I think it is fantastic watching my son play them. The conversation we were having was kicked off when he posted a …

Understanding App Store …

Understanding App Store Pricing — Part 1At C‡ingleton [sic.] and NSConference this year I spoke at length about App Store pricing and offered an analysis of the trends, problems, concerns, and recommendations for how to navigate these waters as a developer. At the urging of Craig Hockenberry , I …

iOS and Android Major Versions Compared by Date
iOS and Android Major …

I’ve been developing an application targeting Android and iOS for a bit now; and every day greets me with the “Android SDK Manager” which is basically a package manager for the various versions of Android that you can install and build your applications against. As I was trying to …

http://www.g4tv.com/lv3/44277 Awesome talk by Jesse Schell on game mechanics in all sorts of applications (including games.) (Source: http://www.