Indie-Dev

Mood Board Beta 7
Mood Board Beta 7

I had a really productive work session today despite doing the LD48 this weekend. I was able to carve out around 7 hours straight working on Mood Board. As I get closer to the “MVP” candidate that I’m hoping to release as version 1.0 I am getting more excited. In addition to the …

[gallery] I’ve successfully completed my LD48 #27 entry. If you’re interested in checking it out (I think it’s pretty cool) you can find it at the Ludum Dare Site I need to remember next time I do a compo like this that you really can’t take time to work on subtle stuff. You …

[gallery] MEGA FRIENDSHIP BATTLE ELEVATOR About 50% done. Going to sleep.

Being Indie

In an oddly-worded and overly-obvious twist of a personal-info-styled update: I’m going indie full-time. Last Wednesday was my last day with RxEOB.com. The team I worked with in Richmond was absolutely fantastic, some of the best people I’ve ever written on whiteboards with, they …

Re: Are sequels killing …

Regarding KillScreen’s Article carmelzappa: This is an interesting article, but to me it seems that sequels are really damn rare in the indie space. It took me a while to even think of any, and most of the biggest indie names out there are single experiences. Journey, Super Meat Boy, Braid, …

It’s always crazy when key personnel moves on. I’ve been following Fargo since it’s public announcement and it is a very intriguing platform. The way the local data model works, I’m sure, is going to be the prevalent model for web-based replacements for desktop tools moving forward. Refocusing the …

[gallery] Hey Everyone! Go play games for free! Help support us in our bid to win the inaugural Indie Speed Run! Three weeks ago, a call went out to all design monkeys and code jockeys: Put together a team of four and see if you can build a game using two randomly selected words as your core …