Game-Development
Using Blueprints in …
Using Blueprints in Unreal Engine 4Finely crafted software for the discerning client. Gosh, I feel famous.
The Flare Path: Devoted …
The Flare Path: Devoted To Dovetail | Rock, Paper, ShotgunI guess I told you somebody would be, soon. @hay
Outcast Reboot HD headed …
Outcast Reboot HD headed to Kickstarter this weekOutcast is coming back, with a team of the cult favourite’s original developers at Fresh3D working on an HD reboot. A Kickstarter to fund Outcast Reboot HD will launch at 5:00PM CET today. The team at Fresh3D acquired the rights to Outcast from Atar… …
Conditional migrations in …
I’m running SequelizeJS as my ORM for Enki. Recently I wanted to add a location field to tasks so users could “geolocate” the work items they were adding in world space. Click on a task and Sextant will zoom you to that point on the map where the work needs to be done. All you need …
Working with Asynchronous …
We’re building a fairly large framework of components for our new game Bedlam. As part of these web services contracts we need to be able to very rapidly fire off commands to the server to persist data, fetch status updates for user collision detection and a bunch of other stuff. We are using …
Ni no Kuni: Wrath of the …
Ni no Kuni: Wrath of the White Witch has sold over 1.1M - DestructoidThis is such a great game if you have a PS3. I absolutely love the way they reworked the combat system to be a mix of turn-based random encounters and real-time button-mashing. The story is engaging (although I wish that they’d …
Bitfune
I updated the Bitfune tile generation page slash write-up. You can now hit “Play” to configure the calculator to show you all possible values of tile combinations while you relax in your own home. Clicking on the center (total) display brings up a prompt so you can enter whatever number …