Creative-Coding

[gallery] Processing: Predictable placement.

[gallery] Processing: Pixel sort, random values.

[gallery] Processing: Pixel sort, random values

[gallery] Processing: Pixel sort, random values.

[gallery] Processing: Pixel sorting with value displacement. image via commons

[gallery] robuuuu: Simple “cell” simulation using basic colors. Circular “cells” grow based on certain conditions (free space) and can consume cells of smaller size and differing “DNA” (color). Consuming another cells includes taking on part of its color profile as well, resulting in color blending.

[gallery] Processing: Attraction simulation. Progress update, I’ve added splitting and joining after seeing the implementation that @robuuuu put together last night. There are a lot more bugs in the simulation now but I’ve refactored out all the dicey code. Color is for debugging.

[gallery] Processing: Attraction Simulation with ellipse. Still unstable but a lot better using less stringent targeting. This simulation ran for around 3 minutes and still hadn’t settled; I’m guessing it would take a lot longer.

[gallery] Processing: Overlayed squares, color velocity. Crazy code-filled night tonight. This didn’t turn out the way I wanted but it’s still pretty interesting to look at. Enjoy.

[gallery] Processing: Attraction simulation with ellipse. Each circle represents a node with an interest score to which other nodes are attracted. Like-sized nodes attempt to combine, all nodes repel each other. Still unstable.

[gallery] Processing: Graded rectangles.

[gallery] Processing: Color chip sorting (additionals.) image via commons Each chip is scored based on it’s internal channel variation and then sorted before rendering.

[gallery] Processing: Color chip sorting. image via commons

[gallery] Processing: Rotating canvas 3.

[gallery] Processing: Rotating canvas 2.

[gallery] Processing: Lerping dots 2.

[gallery] Processing: Canvas rotation.

[gallery] Processing: Agitated lines.