Creative-Coding

[gallery] robuuuu: I’ve been working on procedural world generation with @tingham for the past couple of weeks; just finished up town layout and placement. Each town is subdivided into even sections and houses are placed in the center of each. An optional town square parameter generates an empty …

[gallery] Processing: Median blur (perlin offsets) Image from Commons

[gallery] Processing: Median Blur (various samples and deltas) Image from Commons

[gallery] Processing: Image pixel array manipulation. Image from Commons

[gallery] Processing: Image pixel array manipulation Image from Commons

[gallery] Processing: Pixel array manipulation Image from Commons

[gallery] Processing: Array Shift Image from Commons

[gallery] Processing: Quicksort.

[gallery] Processing: Bubble Sort (Solids)

[gallery] Processing: Bubble Sort 2 (sin X)

[gallery] Processing: Bubble Sort

[gallery] Processing: Datapoints.

Unity3d: Generated Content (Source: https://www.

[gallery] Processing: Attraction

[gallery] Fantastic!

[gallery] Processing: Image cache feedback. image via commons

[gallery] Processing: Image cache feedback. image via commons

[gallery] Processing: Edge finding, edge glow. image via commons This is one of the image effects that was on the list I prepared earlier last month, decided to knock it out today because Robuuuu went to donate.