Atebit

robuuuu: The bit seeker enemy in Ate Bit, which seeks out bits for its personal consumption. It prefers to eat loose bits, but will come after you as long as you’re not looking. (Source: http://robuuuu.

[gallery] robuuuu: POP! A little gif demonstrating what happens when you stuff an enemy full of bits in our game AteBit. The majority of the enemies in the game are of a single type, that grow and evolve as they consume bits. More on that in a followup post.

[gallery] A little Sunday morning game development update! AteBit is coming along nicely. We’ve finished the principle level design for the first segment of the game (Geoff Rocks!) I worked on revising the main menu this morning to make it really pop! Let me know what you think. The next big …

Check out the latest update for the new Mutiny game: AteBit on Youtube! In AteBit you play a self-aware chunk of computer memory. Having recently “discovered yourself” your mission is to travel through a massive computer system gathering as much free memory as you can (bits) so that you …

[gallery] In addition to the side-scrolling gameplay in AteBit you also interact with the master program screen. This over world map allows you to visit levels you’ve already completed in addition to selecting your next challenge. While this would be fun-enough, we’re taking things a …

[gallery] In AteBit you play an anthropomorphized “byte.” Having recently become self-aware, you navigate various systems, using a standard D-Pad style interface and jumping. Along the way you’ll meet enemies in the form of small subroutines that are just as hungry for more bits as …

[gallery] Mutiny has a new game coming very soon. This time we are focusing on making a game for mobile devices in a space that we all felt was kind of underserved. AteBit is a 2d platformer with some conventions built in that make it perfect for playing on the iPhone. While you still need quick …