Art

[gallery] Processing: Pixel sort, random values

[gallery] Processing: Pixel sort, random values

[gallery] Processing: Pixel sort, random values.

[gallery] Processing: Pixel sort, random values

[gallery] Processing: Pixel sort, random values.

[gallery] Processing: Pixel sorting with value displacement. image via commons

[gallery] Processing: Attraction simulation. Progress update, I’ve added splitting and joining after seeing the implementation that @robuuuu put together last night. There are a lot more bugs in the simulation now but I’ve refactored out all the dicey code. Color is for debugging.

[gallery] Processing: Attraction Simulation with ellipse. Still unstable but a lot better using less stringent targeting. This simulation ran for around 3 minutes and still hadn’t settled; I’m guessing it would take a lot longer.

[gallery] Processing: Overlayed squares, color velocity. Crazy code-filled night tonight. This didn’t turn out the way I wanted but it’s still pretty interesting to look at. Enjoy.

[gallery] Processing: Attraction simulation with ellipse. Each circle represents a node with an interest score to which other nodes are attracted. Like-sized nodes attempt to combine, all nodes repel each other. Still unstable.

[gallery] Processing: Graded rectangles.

[gallery] modo: Tug hangar (product page graphics.)

[gallery] Processing: Color chip sorting (additionals.) image via commons Each chip is scored based on it’s internal channel variation and then sorted before rendering.

[gallery] Processing: Color chip sorting. image via commons

reuben-thomas: Working on a project I’m calling the Black Sun Granulator. The Black Sun is a Danish natural phenomenon wherein thousands of starlings form black shapes against the sky. This flocking demo is not quite as impressive, but the name seemed fitting. At some point this app will control a …

[gallery] Processing: Rotating canvas 3.

[gallery] bobthesquirrel: (via hipster bob? naaaah…)

[gallery] Modo: Work in progress (Tug product page hero graphic.)