Art

[gallery] Processing: Pixel sort, random values.

[gallery] Processing: Pixel sorting with value displacement. image via commons

[gallery] Processing: Attraction simulation. Progress update, I’ve added splitting and joining after seeing the implementation that @robuuuu put together last night. There are a lot more bugs in the simulation now but I’ve refactored out all the dicey code. Color is for debugging.

[gallery] Processing: Attraction Simulation with ellipse. Still unstable but a lot better using less stringent targeting. This simulation ran for around 3 minutes and still hadn’t settled; I’m guessing it would take a lot longer.

[gallery] Processing: Overlayed squares, color velocity. Crazy code-filled night tonight. This didn’t turn out the way I wanted but it’s still pretty interesting to look at. Enjoy.

[gallery] Processing: Attraction simulation with ellipse. Each circle represents a node with an interest score to which other nodes are attracted. Like-sized nodes attempt to combine, all nodes repel each other. Still unstable.

[gallery] Processing: Graded rectangles.

[gallery] modo: Tug hangar (product page graphics.)

[gallery] Processing: Color chip sorting (additionals.) image via commons Each chip is scored based on it’s internal channel variation and then sorted before rendering.

[gallery] Processing: Color chip sorting. image via commons