Moss Tutorial - Polycount ForumCreating moss for realtime without complex shaders.
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Another 3d model sent over to the Unity Asset Store for approval. Still waiting on the other items but I’m making great progress getting a bunch of different stuff put up so far. My plan is to post individual assets until I get this scene constructed and then also list a package with …
Here is a simple rule. If your mail list replies to “noreply” you can probably go ahead and keep your shitty marketing push.
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evilfruitvandal:
Looks awesome.
Main character from Mutiny’s upcoming “Nott and Dagr” based on our IndieSpeedRun entry.
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Chipmunkmonk
MODO: Hopmunk.
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MODO: ZOMBMUNK!
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MODO: Chip-MAMA!
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MODO: Lumberjackmunk!
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MODO: Painting a chipmunkin.
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MODO: Yon’ anthropomorphized chipmunk.
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MODO: Art for a new game.
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Zbrush: Painted bust. This one is from last year and I don’t think I ever got around to uploading it.