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A demonstration of a new visual effect I wrote for my upcoming game AteBit, which I am dubbing the “Oscillating Bitmap”. The behavior reads in a text file and generates a group of GameObjects in the pattern specified by the file. These objects are then oscillated along a vector for some visual fanfare.
The source code is available on github. I have decided to place all of my modular Unity scripts into a single repository community-chest going forward, if you’re interested in that sort of thing.