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I realize I might be stealing a little of Rob’s thunder on this but we worked our asses off last night and got the new meshing class finished that produces valid quad meshes using a pyramid triangulation pattern. This gives us really smooth output from distances but maintains the square pattern that will be essential for placing units in the future.
We’re not talking a lot about what the new project is yet but I guarantee that folks are going to be really interested in the gameplay type.