Core gamers, mobile games and the origins of the midcore audience
Until the past year, mobile games were mostly associated with casual experiences and were labelled as such — casual games were found on mobile, “hardcore” games were found on PC and consoles….
This is exactly the kind of diffusion we need to be talking about in games. How involved can we make the player feel in relative short amounts of time? It seems like lately we’ve been talking more and more about personalities and divisive issues that really struggle to find a home in the more general “video games dialogue.” Hopefully we can start focusing more on the meat of what makes games appealing, for all the reasons that games are supposed to be appealing in the first place.
The last thing I really want to do is learn a lesson about life because a game said so.