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Lessig Blog, v2: On the …
Lessig Blog, v2: On the emptiness in the concept of “neutrality”lessig: But that defense is absurd: If MIT knows that a human is being prosecuted on the basis of a false interpretation of MIT’s rules, what possible difference does it make whether that human is a student or not? If an …
We're Shop Owners!
We’re Shop Owners!supergrl: Finally the time has come, Thomas (my wildly creative husband) is showcasing some of his work! Over the past year or so he has been experimenting & fine-tuning his work with processing & digital coding - creating a digital canvas of colors & shapes. …
Cube World: where …
Cube World: where Minecraft meets WarcraftIt looks like Minecraft but behaves like a dungeon-crawling massively multiplayer online role-playing game. It’s run by the two-person development team at studio Picroma. … and has been plagued with server problems since the launch of its open alpha in early …
[gallery] dayzdev: Screenshots from today’s multiplayer test - a teaser for the devblog that is uploading to Youtube right now. Thanks for the forum and reddit moderators and Dyslexi who helped out with the testing. Please note: All shots are taken during a multiplayer, pre-alpha test There is still …
Display Fonts ~ Appleton …
Display Fonts ~ Appleton PromoBack to 1880-1900 When a number of events were coming together ; the country was evolving from a local market economy to mass merchandising, rail systems were being built and color lithograp… SALE.
Why 1,440 is the most …
Why 1,440 is the most important number for game makersWithin these 1,440 minutes, Downie explained that after we subtract the time a person spends sleeping and working, we’re left with the remaining time in which they spend doing other things — the pockets of time spent travelling or waiting in …