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[gallery] Added tools to control visibility of the texture builder. Also mapping to the terrains we’re generating.

[gallery] Woot. Level up!

[gallery] Work on Bedlam continues. While this example doesn’t look like much it is the result of about 20 hours of planning and design. You’ll see more of this type of thing in the next few days.

See Article Here regarding Dean Hall leaving Bohemia for new stuff. Last week we saw Ken Levine leave the studio that 2k had built around him. We’re also hearing that Kojima wants to move on from Metal Gear. If you take a wide enough view, you can totally tell, there’s something big …

[gallery] I am totally switching everything to Linode. This was from the link on their main website.

[gallery] I realize I might be stealing a little of Rob’s thunder on this but we worked our asses off last night and got the new meshing class finished that produces valid quad meshes using a pyramid triangulation pattern. This gives us really smooth output from distances but maintains the …

[gallery] Not moms but it’ll have to do.

[gallery] Banished: The Hippy Commune

[gallery] Banished: Mass Graves

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