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[gallery] Processing: Cellular Automata to displace color channels. Using the same (or similar) algorithm I developed for the black and white automata; this series uses as the base map[s] the R, G, B color channels from a source image and the simulation runs for approximately 15-20 seconds at 1FPS …

[gallery] Processing: Progressive isolated color shift 1.

wireframeapp: Dear Apple: …

wireframeapp: Dear Apple: I give up, WireframeApp will become open source.wireframeapp: I just sent this email: Dear Apple, I give up making software for you app store. Your DUNS number requirement was the last straw. I’ve been waiting 2 months for this number and was told I need to wait another …

[gallery] Processing: Cellular Automata (Thanks to @robu3 for the idea to look into this.)

[gallery] Processing: Offset color channels with median blur.

[gallery] Processing: City planning.

[gallery] Processing: Subdivision squares, elongated support.

[gallery] Processing: Subdivision squares, offset.

Amanda Palmer told me I should buy a ukelele so I did.

[gallery] Processing: Interconnected vertices. (also, post 600.)