Search results for 'development'

Understanding App Store Pricing — Part 1 f

Must read if you build things.

6development, marketing,

WebCamMesh f

nullpandaexception:

This is pretty ridiculous.

Source: nullpandaexception

6development,

MongoDB 2.4 Highlights

SQUEEE.

(via nullpandaexception)

Source: nosql

6development,

Just got my acceptance letter from Leap Motion! 100% excitement! @leapmotion

6leap motion, development, hardware, processing, unity3d,

One Week Game: Basic Game Loop with Block Entity f

oneweekgame:

This is part 2 of my basic canvas/html game tutorial. To see part 1, go to Tiny Game Loop

The game loop from my last post, Tiny Game Loop, is great and all, but if you’re a beginner, you probably want to know how to put that into practice.

1. Base HTML

First we start off with some basic…

This is such a great post.

Source: oneweekgame

6javascript, development,

A progress indicator in Processing.

    int width = 128;                                                                                                                                                                                    
    int height = 128;

    float amount = 1.0;
    float spokes = 0;

    boolean storeResults = true;

    void setup () {
        size(width, height);
    }

    void draw () {
        fill(0, 0, 0);
        rect(0, 0, width, height);
        stroke(255, 255, 255, 128);
        fill(255, 255, 255, 128);
        float cx, cy;
        cx = width * 0.5;
        cy = height * 0.5;

        for (int i = 0; i < amount * spokes; i++) {
            float angle = i * TWO_PI / (amount * 360);
            float x = cx + cos(angle) * (cx * 0.9);
            float y = cy + sin(angle) * (cy * 0.9);
            float x2 = cx + cos(angle) * (cx * 0.1);
            float y2 = cy + sin(angle) * (cy * 0.1);
            point(x, y);
            DrawLine(x, y, x2, y2);
        }
        spokes++;
    }

    void DrawLine (float fx, float fy, float tx, float ty){
        float res = width * 0.9;
        for (int i = 0; i < res; i++) {
            float x = lerp(fx, tx, i / res);
            float y = lerp(fy, ty, i / res);
            rect (x, y, 1, 1);
        }
    }

6development, processing,

I’ve posted a new version of my @fogbugz PlayPause control on Github. Check it out!

Source: github.com

6development, javascript, fogbugz,

Gitlab f

onethingwell:

Self-hosted git management with a web-based UI, issue tracking, merge requests and code browsing, powered by Gitolite.

Source: onethingwell

6development,

My New Application

I’ve written an application. I think it’s pretty cool. It allows me to do something that I was doing periodically during the day that would take around 50 minutes; compressing it to around 10.

This application runs on the Mac, and while it would probably make a nice mobile app, I don’t think I’m going to port it.

I’ve been running it for a little over a week and it feels very stable. Memory consumption is a bit high but that could be totally normal with the newer ARC garbage collection.

Eventually I’m going to release my new App on the Mac App Store so that everyone else can get the potential benefit of it. It’s worth pointing out that I’m very eager to release it into the wild. With applications that I’ve written in the past, it has always felt like a dead-heat race to the App store or whatever distribution channel. This time I’m going to do things differently.

Instead of releasing it in what is obviously a “beta” quality right now, I’m going to run it for a minimum of another week (and probably longer.) During this time I can make small changes in functionality, fix any bugs that pop up and maybe even work out some performance issues related to networking.

This is an application that I wrote specifically for the purpose of saving myself time during the day. I have a feeling it will be useful for a lot of people.

6mac, application, developer, development,

Well. I made it! I completed my first Ludum Dare competition. I’m exhausted, I have a crap-ton of notes for a follow up and I will be posting that soon (but probably not tonight.)

Actinium the Wrought

2777 Lines of Code 26 Polygonal models 15 Audio files 19 Images

… In 48 hours …

How sad is it that I just tried to [esc]:wq this post to publish it?

Source: ludumdare.com

6ludum dare, ld48, ld 24, game, development, 3d, animation, competition, crazy, lotsoftags,

Nothing Insightful: What iOS 6 Mobile Safari Offers Front End Devs f

taitems:

Here’s what we know about Mobile Safari in iOS 6 so far, and what it brings to the table for front end developers. I expect there’s more to come in future betas and as people experiment with the current beta more.


Web Inspector via Remote Debugging

The pre-existing developer tools for iOS are…

Fantastic recap!

Source: taitems

6safari, development,

Unity3d Brings the Heat f

Unity’s latest update brings a ton of new features and bug fixes. Can’t wait to get my hands on it.

6unity, 3d, development,

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