Tag Archives: mutiny


In an amazing turn of events I got an especially fantastic email yesterday. After almost two years in the queue, Tug: A Space Truckers Odyss [...]
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IndieGames.com Super Galaxy Squadron is a modern SHMUP that’s heavy on the retro

IndieGames.com Super Galaxy Squadron is a modern SHMUP that’s heavy on the retro You know we sell a SHMUP too right? [...]

mutinygames turned 2 today! [...]
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Conditional migrations in NodeJS using Sequelize

I’m running SequelizeJS as my ORM for Enki. Recently I wanted to add a location field to tasks so users could “geolocate” [...]

Working with Asynchronous Operations in Unity3d

We’re building a fairly large framework of components for our new game Bedlam. As part of these web services contracts we need to be a [...]

Bedlam Update 20140311a More landscape exploration. It’s amazing how quickly I can put to use all the preamble work I did over the sum [...]
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Bedlam Update 20140309

You can now paint textures and have them persisted in the database! A button on the main gui “Test Function” allows you to push [...]

Bedlam now supports auto-tiling texture projection painting! Load up a chunk of the world data and switch to the paint tool; click away! It [...]
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In a surprising turn of events we decided to start streaming data from the Enki server into our chunk renderer. The result is above which, I [...]
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Works on PC. Can you tell? [...]
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Geoff made a really good point. Requiring the user to keep clicking to cycle through tile art is dumb. I knew I could do better so I sat dow [...]
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As a kind of testament to the amount of code we just wrote; this most recent screenshot demonstrates our editors new ability to modify the t [...]
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