Tag Archives: indiedev


Check out Elyxir, my new game on iOS and Apple TV! Grab a Copy! (Source: https://player.vimeo.com/) [...]
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Another strong evening of development on the game. We’re getting really close to a 1.0 that I’m proud of. The testers have been [...]
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I worked my butt off this weekend on my new game “Elyxir” which should be available for purchase in the iOS and Apple TV app sto [...]
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A short tutorial using blueprints to create swappable placed items in #ue4 using enumerations and overlaps. (Source: https://www.youtube.com [...]
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Mood Board has been selling like crazy lately and I’m nearly at a new milestone for sales that should result in me starting work on ve [...]
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I’ve been brewing a little something something for the Mac in my spare time for the last little bit. It’s a text processing tool [...]
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@the_swampcow and I were talking today and he wondered how to get this done in UE4. So I made a thing. Enjoy of it. (Source: https://www.you [...]
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Thanks again to @iveytron @capttaco @jeff_lamarche and everyone at @unrealengine – we had an awesome day with Epic! We were invited to [...]
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Worklog Update 2/1

Inspired by my good friend blankslatejoe I’ve decided to start keep-up of a devlog for the stuff I’m doing on a semi-daily, most [...]

In an amazing turn of events I got an especially fantastic email yesterday. After almost two years in the queue, Tug: A Space Truckers Odyss [...]
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And Badoosh! Mood Board 1.2 goes to the App Store for Approval! Here’s a link to the product page official And here’s a hit-list [...]
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Bitfune

I updated the Bitfune tile generation page slash write-up. You can now hit “Play” to configure the calculator to show you all po [...]
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