Tag Archives: game development

I worked my butt off this weekend on my new game “Elyxir” which should be available for purchase in the iOS and Apple TV app sto [...]
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@the_swampcow and I were talking today and he wondered how to get this done in UE4. So I made a thing. Enjoy of it. (Source: https://www.you [...]
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In an amazing turn of events I got an especially fantastic email yesterday. After almost two years in the queue, Tug: A Space Truckers Odyss [...]
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So this just happened. [...]
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Using Blueprints in Unreal Engine 4

Using Blueprints in Unreal Engine 4 Finely crafted software for the discerning client. Gosh, I feel famous. [...]

The Flare Path: Devoted To Dovetail | Rock, Paper, Shotgun

The Flare Path: Devoted To Dovetail | Rock, Paper, Shotgun I guess I told you somebody would be, soon. @hay [...]

mutinygames turned 2 today! [...]
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Chupacabra is an exploration game. I made it in 48 hours! Here’s a link to the Ludum Dare Submission [...]
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Outcast Reboot HD headed to Kickstarter this week

Outcast Reboot HD headed to Kickstarter this week Outcast is coming back, with a team of the cult favourite’s original developers at Fresh [...]

Conditional migrations in NodeJS using Sequelize

I’m running SequelizeJS as my ORM for Enki. Recently I wanted to add a location field to tasks so users could “geolocate” [...]

Working with Asynchronous Operations in Unity3d

We’re building a fairly large framework of components for our new game Bedlam. As part of these web services contracts we need to be a [...]

Ni no Kuni: Wrath of the White Witch has sold over 1.1M – Destructoid

Ni no Kuni: Wrath of the White Witch has sold over 1.1M – Destructoid This is such a great game if you have a PS3. I absolutely love t [...]
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