In which some corporate jackass attempts to befuddle the issue as to why I can’t play Destiny with my son unless I buy another PS4 for the house. I think they are losing a bunch of repeat business with this policy for no real reason other than some vague sense of platform lock-in. I would absolutely already own a second Destiny license for PS3 if the no-cross-play policy were not in place.
"Alien: Isolation, due to release on Oct. 7, is set 15 years after the events of the original film. It is the story of Ellen Ripley’s daughter, Amanda, who is investigating the disappearance of her mother. Alien: Isolation’s story takes place on the space station Sevastopol."
You could have stopped at “Alien:” October 7th.. seriously?
Hey guys! This week I want to update you on my upcoming plans for the
site. As of this month I’ve decided to leave my job as a full-time concept
artist, and to focus much more of my energy on creating content for
Ctrl+Paint. I’m very excited about the changes, and am happy to finally
share them with you. Here’s what’s in store:
Mostly this is the story that won’t die but… I picked up Kingdoms of Amalur on the S3 for next to nothing and I’ve been playing it for a few hours with a gamepad. So far it is the closest I’ve seen a game come to being Legend of Zelda in 3d aside from Zelda itself.
The game is fun, exciting, the musical score is absolutely perfect and there is voice acting for every single character you talk to in the game. I cannot believe that 38 didn’t finish their MMO or at the very least get to continue making great games like Reckoning.
If you haven’t played it definitely pick it up, it’s like $5 on Steam.
If you have access to Netflix or Netflix streaming, this week’s homework is
simple: watch the documentary “Tiny”. Though the movie focuses on a man
building his own 200 sq. ft. house from scratch, it’s his approach that
really had an effect on me. If you’re feeling overwhelmed by learning to
paint, or it seems the odds are stacked against you , “Tiny” is the perfect
Christopher wanted to build his own house. He made this decision based on
passion and determination, but very little else. Setting aside a single
summer for his project, he aimed to create a ~200 sq. ft. ‘tiny house’ with
no savings or construction experience. My initial reaction to his plan was
“this guy’s an idiot”. Regardless of my apprehension, Christopher buys a
stack of lumber and a trailer - and the project begins.
The Learning Process
Without any teachers or guides, Christopher needed to teach himself all of
the necessary skills to tackle his challenge. The initial plan was cobbled
together from information found on blogs, and everything else was a matter
of ‘learning on the job’. Electrical work? No problem, there’s a YouTube
video for that. It’s impossible not to smile while christopher follows
youtube instructions on his phone- snipping wires and plumbing his tiny
house in the Colorado countryside. Christopher’s true skill wasn’t
excellent carpentry, but a willingness to learn. Each roadblock required
him to slow down, learn a new skill, or invent his own solution.
Then Things Go Wrong
When it’s clear that three months isn’t going to be enough time, the
project takes on a very different tone. The weather gets bad, his money
runs out, and everything stops being fun. But he doesn’t give up. Through
a combination of determination and creativity, Christopher manages to
finish the house. It took a year to do it, but it worked.
What’s Your “Tiny House”?
If you’re learning to digital paint, it’s a long and hard road. You
probably won’t have a teacher, and won’t have the ideal tools. When
roadblocks happen, you probably won’t have a mentor to guide or comfort
you. It’s unlikely that you’ll be ready to submit your portfolio
professionally as soon as you’d like. You’ll have hundreds of ‘bad drawing
days’ along the way. The big question, though, is “will you give up?”
Like building a house with your bare hands, art isn’t easy - but it’s
absolutely worth the hard work. What are you waiting for?
One of my all-time favorite apps for iOS, TouchPad, has been updated today with an iOS 7 redesign, a new dark theme, and performance improvements. I’ve been using TouchPad since 2010 (here are our first reviews of the iPhone and iPad versions) as it’s a great way to turn an iOS device into a wireless […]
File this one under the continued diaspora of the indie games scene. Jonathan Blow—star of Indie Game: The Movie and creator of Braid, the standout existential platformer that in many ways exemplifies your stereotypical indie title—says he’s not a part of this whole indie game scene thing.
Interviewing with Gamasutra about his upcoming The Witness, the ever-prickly …
Garbage poop media-headline-hype. That’s all it is.