You can now hit “Play” to configure the calculator to show you all possible values of tile combinations while you relax in your own home.
Clicking on the center (total) display brings up a prompt so you can enter whatever number you want and it will show you how to make that number happen on the grid.
While a lot of the values are totally logical combinations for tiles; most just aren’t. For instance: 16, 32, 64 and combinations that leave islands inside the matrix obviously wouldn’t get converted to tiles.
Does anyone know how to programmatically determine only the most meaningful entries (those that result in contiguous portions only?)
Also of note is that many of the shapes simply rely on existing tiles. I’m wondering if there isn’t a way to narrow the list of total hits so that you don’t have to alias some entries to others (although that’s a totally elegant solution to.)
See Article Here regarding Dean Hall leaving Bohemia for new stuff. Last week we saw Ken Levine leave the studio that 2k had built around him. We’re also hearing that Kojima wants to move on from Metal Gear.
If you take a wide enough view, you can totally tell, there’s something big happening. Is this a move to a more “indie” place inside of the triple-a budget? Would that be bad for all of us farm-league developers, having an influx of more meaningful games, hitting closer to the bone because the oversight that was in place during the producers triple-a days is gone? Wouldn’t it be better to play “Last of Us Part 6 No Really this is the Last You’ll See of Us because We All Die Edition?”
Change sucks but I gotta believe that awesome stuff is right around the corner.
I always feel kind of bad for Cliffy when he takes flak for Gears of War, since he’s said so many times that it wasn’t what he was going for.
If anyone on this planet should be INDIE right now I think it’s probably him. The perfect intersection of technical chops and creativity in the games space. I really hope he does well with this new thing.
Part of my approach to the new year and the new business is to try and be more positive about the world. Don’t take so many cheap shots, try not to be as irascible.
In the case of KING.com however I have to make an exception (if only a small one.) The stupidity of game companies being publicly traded aside I have to believe that this IPO will be met with more scrutiny than normal given the landscape of independent developers and valid trademark that have been crossed by this behemoth.
I’ve kind of got a reputation for being a little cerebral. I tend to overthink things to the point of exhaustion. It’s made maintaining friendships difficult for pretty much my entire life.
So when I get a negative review on something I’ve created, this process starts, like some giant engine set at the base of a cathedral in a dystopian universe.
I’d like to think that my view of negative reviews is progressive. I try to find the nugget of value inside of the review (the silver lining) like, “Wow someone used my app and tried to actually DO something”, or, “I see what they mean when you press the red button you expect blue to happen.”
This works most of the time because quite frankly I force myself to only focus on the things I can do anything about, like adding printing features to Gridus, or fixing mouse selection bugs for custom buttons that were just too narrow for anyone to effectively hit.
When a reviewer simply states “Shit broke, don’t buy” on the other hand, I end up digging in sand for two days trying to figure out what the hell they are talking about. Unfortunately Apple gives you barely any tools at all toward informing a meaningful discussion with your users so you start from zero every time.
This message goes out to the UK user that mentioned in their review that “Download doesn’t work don’t bother.” I’d really love to talk to you for 3 minutes, I’m sure I could make you a happy customer if we could simply have a single email exchange.
We talk (probably more than we should) about this kind of stuff at the fort and more so in the last couple of weeks as the 2014 plan really starts to unfold into the new year.
Looking at evidence (however anecdotal) like this it becomes to crucially clear that what we’re doing is the right thing that you wonder how folks can honestly permit themselves to deviate from making “Yes” decisions more often.
I’m terrified of the prospect of being presented with choices where I can “stick it” to my customers. Not because I fear that the temptation will be too great, but because I think getting to a place where you have that kind of “opportunity” could be viewed as a sign that you’ve already made too many “No” choices in the past.
Maybe that’s just a story I’m telling myself instead of doing more work though, you never know.