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Updates for the game building tools (for Bedlam)

  • Layer Selection Interface
  • Ability to hide layers
  • Example Chunk browser UI
  • Ability to automatically track whatever layer you are on and only show you data relevant to that layer.
  • Added ability to reorganize layers.
  • Added ability to remove layers.
  • Added tool graphics (yay)

I started the code for doing the raycast but it’s getting late and my brains stop working for the maths. Things are really shaping up and I hope to be serializing map data next.

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