Updates for the game building tools (for Bedlam)
- Layer Selection Interface
- Ability to hide layers
- Example Chunk browser UI
- Ability to automatically track whatever layer you are on and only show you data relevant to that layer.
- Added ability to reorganize layers.
- Added ability to remove layers.
- Added tool graphics (yay)
I started the code for doing the raycast but it’s getting late and my brains stop working for the maths. Things are really shaping up and I hope to be serializing map data next.