A difficulty with the internet is that no one can see how much you need them in any given moment.
Source: therealkatiewest
A difficulty with the internet is that no one can see how much you need them in any given moment.
Source: therealkatiewest
More on point, you’re right that MS can do what they want with their own platform and that XBLIG probably wasn’t very profitable. They can do what they want, but what they’re doing is making a platform that isn’t for us. Which means a lot of us will simply ignore them. I think Sony and Nintendo are right to embrace indies. Indie games are quickly rising in popularity and sales. (Braid used to be an impressive seller, now tons of indie games dwarf its initial sales.) And I’d wager that they’re going to continue to grow. Just look at how games like AntiChamber can sit on the top sales spot in Steam for a week. Sony, and to a lesser extent Nintendo, are making sure they can profit from this, and I think they’ll be rewarded for it. If not purely in sales, then in good will from the community. (Which leads to sales and platform adoption.)
That’s the nail of the head for sure. What we’re looking at is a very simple divide in the marketplace. Platform exclusives used to mean “Studio Properties.” In the very near future, this will be replaced with something that has more to do with what kind of esoteric experiences (your) platform provides over the competition. (We)[http://blog.mutinous.com] just signed up for one of the big Indie console networks and hope to be moving toward shipping to it later this year. In all of our talk about being on the console, I can’t remember a single time where we talked about it in terms of how much revenue it would generate for us. It’s about being there, being accessible to that segment of the audience and just like all of the other platforms out there; getting butts in seats (thanks tony.)
Would Microsoft have engendered a huge amount of good will from the development community at large by supporting indie game devs through self-publishing (vis. The App Store?) absolutely. Would the big publishers prefer that we never be able to release another game on a platform they are also on? Ask the guys that work indie developer relations in the Origin division at EA. Oh… right..
Source: super-iss
[Via Polygon]
Well, there it is. Microsoft is pushing indies back to other platforms. It’s kind of funny, XBLA is a huge part of why the indie scene as so recognized and huge today, and now MS seems to want nothing to do with it.
I remember having a conversation back when I was building websites for internet marketing related to how Google handles it’s PPC customers. Google pays far more attention to the largest sources of revenue in their platform; and will always give preferential placement and treatment to those that spend the most.
The bottom line is that while Minecraft sells really well; it isn’t an XBLAindie property. I would guess that of all the profit Microsoft sees from their distribution platform; less than a percent or so comes from the Indie channel.
Now, I’m not an apologist, and I certainly would have liked to see it go a different way here (ne. Having a new standardized binary format that runs on playstation or xbox would have been an amazing leap forward.) The XBLA store is entirely Microsoft’s domain and they can do whatever they want with it. I’d have loved to be able to one day self-publish on the platform but I’m not really heartbroken over having one more “Sniper Simulator” for my kid to play.
I think it might be time that some of us indie devs start talking about consolidating our publishing efforts to give us some leverage in these situations; the ball is absolutely, 100% in our court to do so. It’s either that or we stick with the desktop and the (Massive) mobile platforms that we’re already comfortable with. Let the content win-out and everyone stays happy.
Source: super-iss
I’ll see what I can do. :)
Today I:
- -modeled, rigged Mine-layer turret, Energy turret, and fast repeater turret.
- -fixed bug in landmine code.
- -added turret override in projectile code for bouncing
- -added turret ovveride in projectile code for speed
- -fixed death tutu visual bug
- -adjusted spikeball lifespan
- -tuned…
Follow this game.
Source: blankslatejoe
Cooper the friendly ghostdog on Flickr.
Punk Rock!
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